So Spec Ops: The Line is a really great game, and here’s why:
Six months prior to the game, the worst series of dust storms in recorded history began across Dubai in the United Arab Emirate. Dubai’s politicians and wealthy elite downplayed the situation before evacuating in secret, leaving countless Emiratis and foreign migrant workers behind. Colonel John Konrad, the decorated but post-traumatic stress disorder-troubled commander of the fictional “Damned 33rd” Infantry Battalion of the United States Army, was returning home with his unit from Afghanistan when the storms struck. Konrad volunteered the Damned 33rd to help the relief efforts, and then deserted with the entire unit when ordered to abandon the city and its refugees. As the storms intensified, a massive storm wall engulfed Dubai for miles, disrupting surveillance and communication, air travel, and all but the strongest radio broadcasts. The 33rd declared martial law, and struggled to maintain order amid 80 mph winds, riots, and dwindling resources. The last communication from Dubai stated that the 33rd was attempting to lead a caravan out of the city. The caravan never arrived, and soon afterwards the UAE declared Dubai a no-man’s-land. All travel to the city was barred, the 33rd was publicly disavowed for treason, and no further news left the city. Two weeks before the beginning of the game, a looped radio signal penetrated the wall. Its message was brief; “This is Colonel John Konrad, United States Army. Attempted evacuation of Dubai ended in complete failure. Death toll: too many.” The United States military decides to covertly send in a three-man Delta Force team, under the command of Captain Martin Walker to carry out reconnaissance. The team is told to confirm the statuses of Konrad and any survivors, then radio for extraction. Obviously, there’s much more to the story than this, but you really can’t say much more without spoiling the experience, and it’s defiantly an incredible experience worth having, with tons of memorable moments and great Character Building.
Spec Ops: The Line actually plays really well. It plays mostly like your average 3rd-Person cover based shooter does, with the exception of the environmental kills, and whenever you get a headshot the game goes into slow-motion for a split-second to let reflect upon what you just did, and the weapons all look great and sound great, so that’s a positive. Spec Ops: The Line also has an amazing Atmosphere, everything in this game just looks Incredible, and the soundtrack for Spec Ops: The Line is Fantastic. The Loading screens in Spec Ops: The Line are actually really great too, which is kind of hard to explain, until you play it. The only real downside to Spec Ops: The Line is that it’s short. Really short. You could probably beat the main story in about five hours, although the replay value is high. Spec Ops: The Line also has a Multiplayer mode, which is honestly pretty forgettable.
All in all, Spec Ops: The Line is an Awesome game, and defiantly worth your time and money.